Housing
Newly-arrived Starfallen will have lots drawn on their behalf and will be sorted into the apartments of Concord Crossing. However, as characters earn money and prestige for themselves, they will have the option to move out into their choice of residence, be it in Concord or otherwise.
Some special housing options require the character to have mastered a certain type of class in order to sign the lease; in the event that the character wants to take on a roommate that hasn't yet mastered that type of class, their roommate will need at least one level in that type of character class to join them.

A formerly unused series of buildings in the Eastern Quarter, Concord Crossing provides a comfortable- if noticeably utilitarian, frill-free, and somewhat cheaply-built- living situation for four residents at a time. This is where new arrivals are initially housed, sorted into apartments with each other via lottery, until such time as they see fit to live elsewhere. It doesn't take very long for most.
The fact that the four occupants inevitably end up sharing two bedrooms with one full-sized bed each may have something to do with it.
Primo Grey Vergil Klaus | ------ ------ ------ ------ | UNIT C Papyrus ------ Caduceus Harry | UNIT D ------ ------ ------ ------ | UNIT E G'raha Tia Selphie Bard Adelais | UNIT F ------- ------ ------ ----- | UNIT G Lufein Durant Callie ----- |

True to the area's upscale setting, living spaces in the North Quarter tend to be quite pricey, with even small two- and three- person residences tending to cost a pretty penny in monthly rent. Such is the price of being nested in the most gorgeous and ritzy part of Concord. Some of the more affordable options even lack kitchens entirely, but- with so many fine dining establishments at arm's reach- that may not necessarily be a downside.
Corrin Schala |

Available only to characters who have mastered at least one Scholar class, the Mage's Tower offers a beautiful two-person high-rise look at the rooftop gardens and gorgeous walkways of the North Quarter, complete with animated brooms for quick and easy housekeeping. Occupants will also be first to hear of any exciting new magical developments... though sometimes said developments come in the form of explosions coming from the neighbors'.
Velofnir Knoll |

Lodging within the East Quarter strikes a fine balance between cost and convenience, albeit with prices- and demand- rising sharply the closer one gets to the Market Square Promenade. While hardly 'modern' even by the standards of the realm, two-person, three-person, and four-person arrangements can be found for most budgets, with even family homes becoming affordable in the more antiquated reaches of the quarter.

Available only to characters who have mastered at least one Seeker class, the Priory of the Dyad offers two-person- and, thankfully, co-ed tolerant- accommodations amidst the gorgeous gardens and orchard of its commune grounds. In fact, the Priory is one of vanishingly few entirely rent-free and nearly obligation-free living accommodations within Concord... though you're likely to get a few dirty looks if you don't show up for services.

Best described as 'rugged', the housing of the South Quarter has traditionally catered to those workers and smiths who spend most of their days at the forge and most of their nights at the pub. As a result, two-to-four-person housing can be found with ease, and more cheaply than anywhere else in Concord, albeit at the cost of living in an area that's particularly crowded, rowdy, and noisy. On the plus side, while the buildings there may be as plain on the inside as they are on the outside, they are at least very well-made and well-maintained.

Available only to characters who have mastered at least one Soldier class, the Soldiers' Barracks offers-- if one will pardon the term-- spartan accommodations for either two or four housemates in a dormitory-styled arrangement. The rooms themselves may offer little, but they offer the amenities of the Men-at-Arms guild's armory, as well as unrestricted access to the Men-At-Arms Guild's legendary fitness room and the meals of their extraordinary feline chef-for-hire.

Available only to characters who have mastered at least one Expert class (and whom have therefore had time to practice the secret handshake), the Last Resort tavern offers comfortable and obfuscated long-term rooms for two on its second floor or in the tunnels below the establishment... as well as saferooms for one on an as-needed basis. An ideal choice for those characters who don't desire visitors, complete with the fringe benefit of unlimited free drinks from the tavern itself.
The sprawl of farmland surrounding the city proper may seem inviting and homey at a glance, but those who actually work the land seldom have room to spare for long-term occupants in recent years. However, those who wouldn't mind taking up farming as a job will have the option of homesteading their way into getting a simple single-family home, and groups of four to six Starfallen may eventually find the option to pool their money and purchase their very own patch of land for country living.

Available only to characters who have mastered at least one Steward class, the Glistering Estate offers zero-cost living and effectively houses all of its occupants in one enormous commune of opulence and luxury, complete with well-stocked kitchens, a swimming pool, and an entire threatre that occasionally opens itself to the public. The catch? All occupants must do their part tending to the estate as maids and butlers, which includes a strict dress code of service attire while on the premises.
The Outlands' wildlife makes most of it ill-suited to setting down foundations and building houses, and many who call it home are content to sleep under the stars or roll up their homes to carry on their backs, and though there are the occasional trading posts or hunting lodges to be found out in the wilderness, they are few and far between. So, naturally, most of the Outlands' permanent residences are in its largest city, Laourn-- especially after the sundering of the world. Of course, anyone who lives there is more likely to feel the effects of the Lady's Touch...

With little company to keep and fewer amenities that don't require a trek down the cliffs to the lower city, the cliffside lodgings of Upper Laourn are... lacking in terms of convenience, and often safety as well. But they remain few in number and often hard to come by, if only for the magnificent view and wonderfully peaceful surroundings. And while two to four occupants will be sharing a tighter quarters than most dwellings, they'll usually be spared any nearby neighbors.
Red Ayla Adah Cecil | Ralsei Asra Pacca |

In stark contrast to the peaceful cliffside accommodations above, the lower regions of Laourn are busy, bustling, and crowded, with the houses in a disorganized sprawl that's built up over generations. The tradeoff? They're widely varied in size and make, easy to secure for one or two occupants (somewhat more scarce for three to five), and not only do you have immediate and ready access to the best, meatiest food you've ever eaten, but most merchants will pass by your windows and doors at mealtime.
Jason |
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Re: Housing Request